![]() If it is something you really don't care for, you might want to check out Elvenar, which is another city building game without the PvP component. ![]() ​Attacking and plunder is part of the game. Thus, many problems solved, newcomer plunder rate drops, less discouraged players, more meaningful battles, more combat points, newcomers are introduced to one more integral aspect of the game. The quests could start when you find the first PvP tower on the map and get progressively harder as you unlock more towers. attack & plunder an enemy city for gold attack & plunder an enemy city for goods attack & plunder an enemy city for resources set up your city defenses (explain troops are not slain in defense if someone attacks, there is no harm committing troops to defense) I would propose additional questline tasks for the military commander, they might be for instance: On the other hand, if the city owner is plundered at low levels he might be discouraged to continue the game. ![]() It also results in poor gaming experience and low winning combat points for newcomers as they battle the default two troops in a raid to plunder a city. ![]() It is easy to plunder most cities as no newcomers know how to set the defenses. Since no questline for PvP is provided, this results in cities not having defenses set. At most he tells you to recruit a troop or delete one. Sure you build a hut, hunter as instructed and so forth but the military commander of the city does not give you any indication how to set up defenses or tell you what is possible to do with your troops. I discovered the 'guys in blue' in the army management after I was plundered the first time. What I do resent as a new player is that the is no beginner questline to set up city defenses. Since invading and winning a battle brings both points and possible plunder, I have nothing against that. ![]()
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